Kinect Flock | Particles + xBox Kinect by Alex Wolfe + Honray Lin from Alex Wolfe on Vimeo.
Each point generated by the kinect that comprises my body has a gravitational pull on one particle in the simulation. The strength of this force is inversely related to how fast I'm moving, so when I stand perfectly still the particle zooms to the point it corresponds to, and when I move its free to wander and behave on its natural flocking tendency. Thus you get these really sweet visuals as my silhouette breaks and reforms depending on how fast I'm moving.
And finally, here are two concept sketches I did in order to better understand noise and my desired particle behavior. It's actually more reminiscent of what I hoped for Z data and depth to look like. They're quite beautiful in their own right
Kinect Flock | Processing Concept Sketches from Alex Wolfe on Vimeo.
Read even more about the project and others at the interactive art + computational design blog!
















