Oh yeah! I forgot to post it here, but this horrible monster of a project is finally finished!
I don't know if you remember, but a few months ago I submitted this storyboard to my animation class. We all voted, and the top five were chosen to be made into animation. I was assigned/placed in a team of six (soon to be five) and we had roughly three months to create this animation.
We did all of the physical animation in Maya, and I either created from scratch, or had a hand in finishing/texturing, all of the models for the exception of the wolf, Skoll, who was created by Paul Miller, and textured by Katie Nestor.
Paul and I both wrote code for the world tree, but Paul ended up creating the final geometry, since OpenFrameworks is much more powerful and able to create more complicated geometry than my Processing script. I sculpted in the root details and rearranged/cleaned up the branches using ZBrush.
We broke up the actual animating by scene. I personally animated the fight scene, (since really that was the one least fleshed out in my storyboard, and I was excited to work on it) which starts around 1:28 and finishes at 1:44.
Showing posts with label 3D models. Show all posts
Showing posts with label 3D models. Show all posts
5.24.2012
5.09.2012
Origami Laser Cut Prototypes
Some documentation of the paper origami prototypes my friend Mahvish and I made while researching fabric deployables for our final project (More on that later!). We wanted to focus on methods to produce origami quickly + efficiently, minimizing time needed to fold and accuracy required.
In order, we have laser scored chipboard, laser scored watercolor paper, and then heat set synthetic fabric using two laser cut parabola molds.
Labels:
3D models,
digital work
4.16.2012
Yggdrasil
Final model for the world tree mesh for my team's Skoll animation. Paul mixed his marching cubes openframeworks tree generator with a bit of my code from the last post, and then I refined our final product in ZBrush. I love it.
You can check out the rest of our animation work on our temporarily horrible cmu webpage
3.28.2012
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