Alright so here are some screens from the flow visualizer, my very first experiment with Perlin noise, and actually creating something just for the sake of it with code.
This one was just a practice sketch, based off the processing noise() example, found here. The noise() function works off the algorithm by Ken Perlin to generate a " more natural ordered, harmonic succession of numbers". It was used in a lot of the early movie special effects to generate terrain.
Here, I'm use it to make a sort of pseudo "sine" wave like those generated by music. I took their sample, switched out the lines for points, repeated it on the x, y plane and changed the movement from being dependent on the mouse to an animation. Part of a body of work to connect sound to a physical form for concept studio.
No comments:
Post a Comment